Department of Defense SMART Scholarship, receiving a full scholarship and guaranteed full-time civilian employment with the DoD upon degree completion. She was also invited to present her work “Testing Hamiltonian Symmetry on Quantum Computers” for the Quantum Information Seminar series at the University of South Carolina. She presented her research “Testing Symmetry on Quantum Computers” at the 26th Conference on Quantum Information Processing in Pasadena, California, and “Finding Broken Gates in Quantum Circuits–Exploiting Hybrid Machine Learning” at the Frontiers in Optics + Laser Science (FiO+LS) and the first OSA Quantum 2.0 meeting 2020. While at LSU, LaBorde co-authored four quantum physics research publications, including accepted publications in Physical Review Letters and Royal Proceedings A. I think she has a bright future ahead of her and I'll be glad to observe her future research contributions.” I am excited that Margarite and I have a number of quantum computing research projects in the pipeline that we are planning to release papers about during the forthcoming year. Dowling Memorial Conference on Quantum Science and Technology held during May 2022 at LSU. Jonathan Dowling,” said Wilde. “Margarite showed strong poise when leading our online memorial service dedicated to Jon, and she was thoughtful and played an important role in co-organizing the Jonathan P. “Margarite is an exceptionally bright and dedicated student, and it has been my pleasure to work with her as her advisor since June 2020, when we sadly lost our beloved Prof. Dowling, LaBorde conducted research resulting in her dissertation titled “A Menagerie of Symmetry Testing Quantum Algorithms.” Ī member of the LSU Quantum Science and Technology group, LaBorde’s research focused on quantum computing and quantum machine learning. ![]() The narrative choices you make did not affect much as far as I can tell, one of the 4 being immediately made pointless in the live action episode following it.2014 Port Allen High School valedictorian and 2018 BS Louisiana State University physics and mathematics alumna, Margarite LaBorde, graduated from LSU with a PhD in physics LSU College of Science.Īdvised by LSU Adjunct Professor and Cornell University Associate Professor Mark Wilde and the late LSU Professor and Hearne Chair of Theoretical Physics Jonathan P. I have noticed that in some cases your bullets have unnatural travel time, sometimes upwards of 1 second delay between my shot and the bullet hitting the wall behind where the enemies' head used to be. Gameplay is alright, although I found shooting quite inconsistent. It is very jarring going from 144fps to 30 when activating a button, as if it my PC struggles to render the scene. What's really stood out to me is that every in-engine cutscene is locked to 30 fps. ![]() Some of the refraction effects make it really difficult to aim at enemies. ![]() With the art style of the game it's sometimes not possible to tell what is a graphics bug and what is an intended effect. The graphics are good, but buggy at times. Also some enemy effects really remind me of the CW's Flash TV show. They sound so awesome you just want to use them as much as possible. One thing I really liked is the sound design, especially in combat, specifically the rush/dash powers. Not sure about the live action TV show inserts though.
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